maintainer-owned frontend engine MVP
Simulation frontend foundation
This is the minimum viable frontend engine for letta-city-sim: bootstrap from the World API, subscribe to /ws/events, render a placeholder Phaser town surface, and expose a raw event feed for debugging.
World timeloading
Locations0
Agents0
Event streamidle
town pulse
What's happening today?
Loading town pulse...
Bootstrapping world snapshot...
Town viewPhaser placeholder renderer using location map_x/map_y anchors and agent markers.
idleAgents in snapshot
Raw websocket event feed
This is intentionally unpolished. It exists to prove the browser can consume the World API event stream end-to-end.
No websocket events received yet.